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<oembed><version>1.0</version><provider_name>Salzburg Research Forschungsgesellschaft</provider_name><provider_url>https://www.salzburgresearch.at/en/</provider_url><author_name>Birgit Strohmeier</author_name><author_url>https://www.salzburgresearch.at/en/author/birgit/</author_url><title>This is Digital Motion - Salzburg Research Forschungsgesellschaft</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="jqGSUdjPbC"&gt;&lt;a href="https://www.salzburgresearch.at/en/2021/this-is-digital-motion/"&gt;This is Digital Motion&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://www.salzburgresearch.at/en/2021/this-is-digital-motion/embed/#?secret=jqGSUdjPbC" width="600" height="338" title="&#x201C;This is Digital Motion&#x201D; &#x2014; Salzburg Research Forschungsgesellschaft" data-secret="jqGSUdjPbC" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script type="text/javascript"&gt;
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</html><thumbnail_url>https://www.salzburgresearch.at/wp-content/uploads/2021/03/dimo-catomic-adidas.jpg</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>545</thumbnail_height><description>Totally focused. Equipped with technology that measures and interprets motion and emotion data. Seamlessly getting meaningful real-time feedback. Interacting through novel interfaces. Enjoying new sports experiences, increased motivation, better performance, improved self-awareness and wellbeing through the link of motion and emotion. This is Digital Motion. The digitalization of sports enables new experiences, but should not interfere with the sports experience we already enjoy. The ability to measure and interpret multi-sensor data in order to provide real-time feedback by means of advanced human-computer interaction is a major challenge. Typical issues are: sensor selection and configuration, multi-sensor fusion based on motion data, the quality of captured and interpreted values in the field, appropriate user interaction design patterns and feedback learning rules for seamless interaction in exertion. In Digital Motion we develop methods and models, technologies and data sets to enable the measuring and interpretation of motion and psychophysiological data. To obtain these data we use multiple product-embedded [&hellip;]</description></oembed>
